Combo Devils Tier List: Best Characters, Playstyles, and Beginner Picks
A provisional Combo Devils tier list ranking Jingo, Shai, Ikani, and Achilles by neutral tools, combo potential, execution, and learning value.
Combo Devils tier list at a glance
The Combo Devils tier list below turns the documented four-character preview roster into a practical starting point for choosing a main. That matters because Combo Devils combines platform-fighter movement with directional shielding, meter management, air-dash cancels, and PSI-based KO routes. This provisional Combo Devils tier list ranks Jingo, Shai, Ikani, and Achilles from the available preview and campaign material—not an unverified tournament meta or a future roster.
The supplied material describes the game as a work in progress, so treat these placements as an editorial guide rather than official balance rankings. The campaign material spells the distance-oriented character’s name as Ikani; one video transcript uses a different transcription, so this article uses Ikani consistently.
For the game’s store information, visit the official Combo Devils Steam page.
| Tier | Character | Core identity | Practical verdict | Confidence |
|---|---|---|---|---|
| S | Jingo | Fast ninja-dog rushdown with projectiles and teleport utility | The strongest all-around documented toolkit | Medium |
| A | Shai | Technical pressure using a skateboard, power glove, and Beyblade-style top | Excellent ceiling, but timing-heavy | Medium |
| A | Ikani | Distance-focused fighter supported by Xochi | Strong space-control option with a clear game plan | Medium |
| B* | Achilles | Explosive close-range fighter | Potentially powerful, but the available kit details are limited | Low |
*Achilles is not being labeled weak. The lower placement reflects limited information, not proven poor performance. All four fighters appear to have viable roles, and additional testing could quickly change this order.
How this Combo Devils tier list was built
The supplied reference material does not include frame data, patch-specific matchup charts, ranked win rates, or a developer-authored character ranking. That limitation makes this Combo Devils tier list a guide to documented tools, combo potential, execution demands, and learning value—not a claim about a settled competitive hierarchy.
The two video previews are player experience. One reviewer favored Shai, while another gravitated toward Ikani and reported placing well in her target-test stage. Those comments help describe how the characters feel, but they are not controlled balance tests. You can also review the Combo Devils Preview and Combo Devils: The Good and the Bad for additional hands-on impressions.
I prioritized four questions:
- How does the character start pressure? Speed, range, projectiles, and movement options all matter.
- How easily can the character convert a hit? Combo Devils uses gatling-style routes, launchers, and one free aerial flash step.
- How does the character close out a stock? PSI, walls, edgeguarding, and stage positioning create several win conditions.
- What is the execution burden? A character with strong tools may still be difficult to use consistently.
The universal systems below are especially important because they can raise or lower a character’s practical value even when the fighters have different specialties.
| System | Documented rule | Why it matters for character rankings |
|---|---|---|
| Directional shield | Your shield must face the incoming attack, and cross-ups can change the correct defensive direction | Characters with strong movement or cross-up pressure can force more defensive decisions |
| Shield meter | Rolling and air-dodging consume a limited shield resource | Safer-looking evasive habits can become costly during extended pressure |
| Gatling combos | Light attacks can generally flow into directional lights, then heavies or specials | Every character has a basic route, but the best follow-ups may differ |
| Flash step | You receive one free air dash per airtime and can use it to extend an aerial sequence | Characters that convert airborne hits well gain extra damage and positioning |
| EX and super meter | One bar powers an EX special; three bars can fund a super | Meter use affects damage, pressure, and combo-finishing power |
| PSI and wall interactions | After 100 PSI, sufficient wall-impact velocity can cause the verified Impact K.O.; other overheat behavior is build-specific and unverified | Stage walls and positioning become increasingly important as a stock takes damage |
Character breakdown for this Combo Devils tier list
S tier: Jingo
Jingo is the safest top placement in this provisional ranking because the previews describe several complementary strengths: exceptional speed, ninja tools, projectiles, and a butterfly effect that lets him teleport to an opponent. That combination gives him multiple ways to approach, maintain pressure, or begin a combo.
His mobility should also pair naturally with Combo Devils’ movement-heavy systems. A Jingo player can practice using a fast approach, placing the butterfly, and then deciding whether to teleport immediately or use the threat to make the opponent defend first. The character therefore appears to reward both aggressive rushdown and patient threat-setting.
Jingo is a strong first choice for players who want to stay active. Start by learning one grounded gatling route, one launcher conversion, and one butterfly-to-teleport sequence. Then add the flash step so your aerial confirms do not end after the first hit.
A tier: Shai
Shai offers the most visibly technical game plan. His weapon set includes a skateboard, power glove, and spinning top, while his neutral special includes an active-reload-style timing mechanic. The preview specifically presents that timing as demanding precision, which makes Shai attractive to players who enjoy execution and laboratory work.
He ranks just below Jingo because a complicated toolset is not automatically consistent. Missing the active reload or mistiming a route can reduce the benefit of Shai’s unusual kit. However, players who invest in his timing may gain a character with creative pressure options and a high combo ceiling.
For Shai, practice the neutral special in isolation before adding movement. Once the timing is reliable, connect it to a basic light-to-heavy route and then test whether a flash step gives you a useful extension. His target-test stage can also help you build movement confidence.
A tier: Ikani
Ikani is the clearest choice for players who prefer controlling distance. The available material describes her as a distance-focused fighter who fights alongside Xochi. One reviewer also said Ikani was the character they gravitated toward most, which supports her placement as an appealing and distinctive pick.
This does not prove that Ikani dominates neutral or has the highest tournament win rate. It does suggest that her identity is easy to understand: create space, make the opponent approach, and punish the approach with the tools available in her kit.
Ikani players should focus on stage positioning rather than chasing every exchange. Practice keeping enough room to react, then convert a successful defensive interaction into a combo. As PSI rises, learn when to push an opponent toward a wall and when to prioritize a conventional blast-zone KO.
B tier, watch list: Achilles
Achilles is the biggest question mark in the available evidence. A preview gives him a broad comparison to aggressive, power-oriented fighters, but it provides fewer specific move details than it does for Jingo, Shai, or Ikani. That makes a confident ranking difficult.
His lower placement should therefore be read as “needs more information,” not “avoid this character.” If you like direct offense and explosive close-range interactions, Achilles may be the right personal choice even if he appears lower on an early tier list.
Begin with the universal gatling route: light attack into directional light, then a heavy attack or special. From there, work on movement that gets you into close range without wasting your defensive resources. Achilles may become much more valuable once players understand his detailed confirms, recovery tools, and wall interactions.
How to use the Combo Devils tier list to pick a main
Use the Combo Devils tier list to narrow your first experiments, not to decide what you are allowed to play. In a four-character roster, personal comfort can matter more than a provisional letter grade. A character that matches your preferred pace will usually teach you more than a supposedly stronger character whose movement or timing you dislike.
| If you enjoy… | Start with… | Why | First practice goal |
|---|---|---|---|
| Fast offense and constant movement | Jingo | His documented speed and ninja tools support active pressure | Convert one grounded hit into a teleport or aerial sequence |
| Technical inputs and timing challenges | Shai | His tool-based kit and active-reload mechanic reward precision | Make the neutral-special timing consistent before adding combos |
| Keeping opponents at a preferred distance | Ikani | Her distance-focused identity gives you a clear spacing objective | Win neutral without standing too close after a successful hit |
| Direct, explosive close-range offense | Achilles | His preview description suggests an aggressive fighting style | Learn a safe approach and a reliable heavy or special ender |
A useful first-week practice route looks like this:
| Session | Focus | Actionable drill | Success check |
|---|---|---|---|
| 1 | Movement | Practice dash, jump, fast fall, and air movement without attacking | You can reposition without accidentally spending defensive resources |
| 2 | Defense | Face the directional shield toward grounded, aerial, and cross-up attacks | You block without relying on a universal bubble shield |
| 3 | Grounded combos | Test light attack into directional light, then heavy or special | You can perform the route consistently from both sides |
| 4 | Aerial conversions | Hit with an aerial, then use the single flash step to continue | You understand that the free air dash is limited to once per airtime |
| 5 | Meter decisions | Compare a one-bar EX special with saving three bars for a super | You know which route gives damage, pressure, or a better finish |
| 6 | PSI positioning | Practice fighting near and away from walls as PSI increases | You recognize when high-PSI wall Impact K.O. conditions become meaningful |
Once those basics feel comfortable, add advanced movement such as wavedashing, wavelanding, wall sliding, or wall jumping one technique at a time. Combo Devils includes many movement and fighting-game mechanics, but learning all of them simultaneously can make it harder to identify which decision caused a failed interaction.
The most important lesson is to connect your character’s strength to the game’s win conditions. Jingo wants to turn speed into pressure. Shai wants to convert precision into extended offense. Ikani wants to make distance meaningful. Achilles needs enough close-range access to turn power into a stock. Every character still has to manage directional defense, meter, PSI, and stage geometry.
Combo Devils tier list FAQ
Is there an official Combo Devils tier list?
No official ranking appears in the supplied material. This Combo Devils tier list is a provisional editorial assessment based on documented character descriptions and player experience from preview builds. It should not be mistaken for developer guidance, tournament consensus, or verified matchup data.
Who is the best character in Combo Devils?
Jingo is the provisional S-tier pick because the available previews describe a particularly broad toolkit: fast movement, projectiles, ninja options, and a teleport interaction that can start or continue offense. Shai is the closest alternative for players who prefer technical execution. The “best” choice can still change with balance updates, deeper matchup knowledge, or your personal control of the character.
Is Ikani beginner-friendly?
Ikani may be a comfortable starting point for players who naturally understand spacing and patience, but the sources do not provide a formal difficulty rating. Her distance-focused identity offers a clear plan, while her effectiveness will still depend on learning when to approach, retreat, and convert hits near walls.
Can Achilles rise on this Combo Devils tier list?
Absolutely. Achilles has the lowest confidence placement because the reference material explains less about his specific tools. That is different from evidence that he is weak. More matchup testing, combo discovery, and understanding of his PSI or wall-impact routes could move him higher than this early ranking.
Related Guides
Combo Devils Achilles Guide: Playstyle, Combo Routing, PSI KOs, and Beginner Tips
Learn how Achilles works in Combo Devils, from command-grab pressure and combo routes to PSI, wall Impact KOs, recovery, and beginner drills.
Combo Devils Characters Guide: Current and Revealed Roster, Practice Tips, and Main Picks
Meet the four-playable-character snapshot and the revealed Combo Devils roster, separate confirmed facts from player experience, and use practical drills to choose your main.
Combo Devils Ikani Guide: Playstyle, Tools, Match Insights, and Beginner Tips
Explore Combo Devils Ikani through roster details and tournament footage, with practical tips for movement, shield pressure, resources, and training.
Combo Devils Jingo Guide: Confirmed Character Facts and Safe Practice Tips
Learn what is confirmed about Combo Devils Jingo, the four-character roster, community evidence, and practical practice tips without invented move data.